Filters & Adjustments

Image processing, color correction, spatial transforms.

Take image in, modified image out. Chain in series.

Color Correction#

Node What it does
Color Adjust Brightness, contrast, saturation, hue. Quick fix.
Levels Black/white points, gamma. Fastest contrast control.
Curves Tone curve, per-channel or all. Presets included.
HSL Adjust Hue/sat/lightness. Optional hue targeting (shift just reds).
Color Balance Push shadows/midtones/highlights toward different colors. Cinematic grading.

Stylization#

Node What it does
Posterize Reduce color levels per channel.
Pixelate Mosaic. Configurable block size.
Invert Flip color values.
Threshold Binary cutoff above/below value.
Gradient Map Luminance to color gradient. Duotones.
Color Palette K-means clustering in OKLCH. Extracts dominant N colors.
Drop Shadow Offset, blurred shadow behind image.

Blur & Detail#

Node What it does
Blur Gaussian. Adjustable radius, quality.
Sharpen Unsharp mask.

Spatial Transforms#

Node What it does
Transform Translate, scale, rotate, flip.
Crop Sub-region (0-1 fractions).
Resize Resample to new resolution (bilinear or nearest).
Tile Grid repeat. Offset, optional mirror.
Warp Displaces pixels via a displacement map (R = X, G = Y vector field).

Channel Operations#

Node What it does
Channel Split / Merge RGBA to/from four grayscale outputs.
Channel Shuffle Rearrange channels (swap R/B, copy G to alpha, etc).
Channel Mix 3x3 channel matrix on one image (Photoshop-style: B&W, sepia, swap R/B presets).
Channel Clamp Per-channel min/max clamp.
Channel Math Per-channel arithmetic between two images.
Luminance Luminance as grayscale (Rec. 709 / 601 / average / max / min).
Color Space Decompose / Compose HSL, HSV, LAB, OKLCH to/from component channels.
Premultiply Alpha Toggle premultiplied/straight alpha.

Standard pattern: split, process one channel, merge. Decompose/Compose for color-space work like saturation shifts that skip luminance.

Material Maps#

Node What it does
Normal Map Height map to normal map. Flip Y for DirectX.
Edge Detect Sobel, Prewitt, Laplacian.
Curvature Surface curvature from height map.
Ambient Occlusion AO from height map.
PBR Preview 2D physically-based render from base color, normal, roughness, metallic, AO. Cook-Torrance with one directional light.

Next#