Blending & Compositing
Stack, mask, and combine images with blend modes.
Put two or more images together. Layer textures, drop in highlights, mask one effect over another.
Blend#
Blend takes A and B, mixes B into A with a mode, and dials the strength with Opacity. Same 22 modes as a canvas layer. The ones you will reach for:
| Mode | Effect |
|---|---|
| Normal | B replaces A. |
| Multiply | Darkens. Textures, shadows. |
| Screen | Lightens. Highlights, glows. |
| Overlay / Soft Light / Hard Light | Contrast boost, gentle to strong. |
| Color Dodge / Color Burn | Brighten or darken hard. Inky, saturated. |
| Darken / Lighten | Keep the darker or the brighter pixel. |
| Difference / Exclusion | What changed between A and B. |
| Add / Subtract | Plain arithmetic. |
| Hue / Saturation / Color / Luminosity | Take one property from B, keep the rest of A. |
Mask#
Mask uses a grayscale image to decide what shows: white reveals, black hides. Any image's brightness works. Invert flips it. Paint a mask by hand on an Image node to control exactly where an effect lands.
Many at once#
| Node | What it does |
|---|---|
| Composite | Stack up to 4 images by transparency. Later ones on top. |
| Multi-Blend | Stack up to 8, each with its own mode and opacity. |
Painting into layers? Use the Image node's own Layers popover. Layers that come from other nodes? Multi-Blend.
Where to next#
- Add a glow: Blur plus Screen, the classic
- Filters & Adjustments: adjust before you combine
- Materials & Lighting: depth and shine